Fortnite 6.10 patch notes bring Quadcrasher, official tournaments and LOTS more options
Controllers get some big tweaks, while the Port-a-Fortress is removed and the two-seater Quadcrasher storms in

FORTNITE is back up after a brief outage as the 6.10 patch was applied, and there are some pretty significant changes.
The biggest is the introduction of a new two-person vehicle, the Quadcrasher.
A cross between a bulldozer and a quad bike, the cheerer yellow harbinger of doom can destroy structures and knock players up into the air.
It builds boost automatically as you drive rather than needing you to pull off tricks or do anything else, and that boost is unleashed at the press of your chosen button.
While boosting you gain the ability to smash through buildings thanks to the huge snow-plough-like-thing on the front.
There are also some big changes to controller settings for Battle Royale players.
You can view and change edit controls separately from Combat and build controls in the menu, and there's a new Builder Pro option to build without previewing first.
Sensitivity options have got a boost too; you can tweak your building mode movement sensitivity (up to 2x) and the controller sensitivity slider in the options menu now has more than 10 different settings to choose from.
Disco domination is sticking around as the LTM for now, but with a few tweaks.
All common weapons have been removed, bandage drop rate has been halved, side dancefloors have been added, and max respawn distance has been cut by 20 per cent.
MOST READ IN GAMING
An Events tab is also being introduced that will be home to all the information on ongoing in-game tournaments.
These tournaments will be open to everyone, last several hours, and be in a variety of different modes.
One big change is that EVERYONE will be lumped in together, so those playing on PC will be competing against those on iPhone and consoles.
Previously these pools have been kept apart as there is a perceived advantage to playing using the full control provided by a mouse and keyboard compared to the simplified interfaces for controllers or touch screens.
As ever, you can see the full patch notes .
Full Save The World patch notes
We've been through the Battle Royale changes, but what's happening in Save The World? Read on...
MISSIONS + SYSTEMS
- Power Level Restrictions
- The minimum power ratings on missions are now enforced depending on the privacy setting of your party.
- If your match is set to “Public” then the lowest power rating in your party (ignoring any party boost) will determine which missions are available and which are locked.
- If your match is set to “Private” or “Friends Only” then the group leader’s personal power rating is used instead.
- This prevents low-level players from being brought up into public high-level missions where they cannot contribute fully to the group, while maintaining the ability for friends to privately play together in high-level areas if they choose.
- All Plankerton missions now have a minimum personal power rating requirement.
- All Storm Shield Defense missions in Plankerton and above now have minimum personal power rating requirements.
- The minimum power ratings on missions are now enforced depending on the privacy setting of your party.
Recommended Power Rating | Minimum Power Rating (Normal Mission) | Minimum Power Rating (Group Mission) |
19 | 15 | 15 |
23 | 15 | 19 |
28 | 19 | 23 |
34 | 23 | 28 |
40 | 28 | 34 |
- Rebalanced the reward points granted by Missions relative to the average length and difficulty of the mission type.
- This results in high-level end of mission “treasure chests” being harder to achieve in certain mission types, especially without bonus objectives.
- To offset this we increased the amount of rewards given per point, effectively increasing mission rewards for the majority of mission types.
Bug Fixes
- Portraits of Someone Special quest now uses the correct zone difficulty.
- Models that were intended to be invisible will no longer appear in-game.
- Mega Alerts now have a chance to include the Nature Element modifier.
- Fixed an issue where some mission types had their rewards incorrectly limited.
- This issue resulted in many optional mission objectives increasing the “treasure chest” level displayed at the end of the mission, without increasing the actual rewards granted to the players.
PERFORMANCE
- Selecting a Defender for a Defender Pad no longer causes a hitch on the first attempt.
Bug Fixes
- Fixed crash caused by projectiles while loading into a zone.
- Fixed a crash on Xbox related to particle systems.
HEROES
Bug Fixes
- Tail of the Dragon's Trail is now visible.
- Adjusted Lefty and Righty camera to be consistent with similar weapons.
- Hammer Critical Chance Support Squad bonuses now display correctly in weapon tooltips.
- Fixed an issue that caused players to get stuck when they hit a Smasher or Riot Husky with Bull Rush.
WEAPONS + ITEMS
- Rat King Assault Rifle added to the Weekly Store.
- Semi automatic slug rifle that fires powerful rounds. Effective as a mid range rifle with a slow fire rate.
- Available Wednesday, October 17 at 8 PM ET until Wednesday, October 24 at 8 PM ET.
- Grave Digger Assault Rifle has returned and been added to the Weekly Store.
- A spooky assault rifle that fires medium ammo. Gains damage and impact at the cost of accuracy and fire rate.
- Available Wednesday, October 17 at 8 PM ET until Wednesday, October 24 at 8 PM ET.
- Added Dupe Prevention for Mythic Lead Survivors.
- When a Llama rolls a Mythic Lead Survivor it will select one that is not already present in your inventory or your Collection Book.
- If you have all of the Mythic Lead Survivors then it will select one at random.
- Note that if a Llama offers a choice between two Mythic leads, it restricts the result to a specific type of lead, potentially resulting in a duplicate if you already have all Mythic leads of the selected types.
- Player Jump Pads no longer consumes space in the Armory.
Bug Fixes
- Fixed the following weapons to have the correct craft time:
- Hacksaw
- Lynx
- Grave Digger
- Ground Pounder
- Whisper .45
- Silenced Specter
- Specter
- Quad Launcher
- Lead Sled no longer stops attacking when the attack button is held.
GAMEPLAY
- We've introduced a new type of Mission Alert: Beta Storms!
- Beta Storms are an avenue for testing all kinds of new content. This gives us a chance to see what you think of new content and experimental ideas.
- Beta Storms are a limited-time Mission Alert. They'll only stick around for a week or two, and then they're gone.
- This week, we've introduced a Retrieve the Data Beta Storm, along with a quest line with escalating rewards for trying out the Beta Storm.
- In this new version of Retrieve the Data you are under pressure as the Storm closes in on the balloon’s landing spot. The Storm will cause damage to you and force the combat into a smaller area when defending the Data. The mission is 20 minutes long and the only way to get the maximum reward is to shoot down the balloon as soon as allowed.
- This Beta Storm ends when the v6.20 update arrives, so try it out while it’s available.
Bug Fixes
- Player character models no longer remain in-game after leaving a mission while in the downed state.
- Players no longer lose the ability to use heavy melee and other abilities after respawning.
- Fixed leap attack on the Walloper not focusing on the Riot Husky.
- Riot Husky now triggers traps.
- Ammo/resource collection audio cues no longer play when collecting fragment shards or using certain abilities.
- Fixed Tactical and Support hero squad perks being incorrectly applied to Defenders.
UI
Bug Fixes
- There are no longer missing gamepad button prompts for some controller configurations in the tutorial announcement of the first Storm Shield Defense.
- Collection book context menu no longer closes prematurely on consoles.
- Unopened card pack counter now shows the correct amount of pack counts in the UI.
AUDIO
- Added storm sounds for player is transitioning in/out of the storm and taking damage
- Added countdown music for Fight the Storm missions
- Updated sounds for Shocktower impacts and Shockwave ability trigger
Bug Fixes
- Fixed bug with music changing when receiving rewards in main menu
- Fixed audio issue with Teddy’s VO double triggering
- Fixed bug with teleport sounds not playing when leaving mission
- Fixed music with High Threat music not ending when enemies are destroyed
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